Chapter+13+Advanced+Multimedia

Movie-Making Programming Resources Research

**Movie-Making Resources **
//Kids’Vid// Instructions on how to use Windows Movie Maker //Movie-Making in the Classroom// //Movie Workshop for Elementary Students//

//EdTech Central of Poway Unified School District // //“Class Movies” //
 * No longer available**

**Storyboards **
Incompetech storyboards //Storyboard Generator //

//Storyboard Pro // //Storyboard Pro // //storyboard// //software//
 * No longer available **

**Video files **
//DivX®//

//Format Factory for Windows // //Free Studio 5// for Windows //Any Video Converter freeware //

//<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">Dr. Mark Geary’s Book Trailers website // <span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">//“Chasing Metaphors” on// //<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">SchoolTube // //Next Vista for Learning//

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**<span style="color: #0000ff; font-family: Tahoma,Geneva,sans-serif;">Programming **
//National Library of Virtual Manipulatives// //<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">Hour of Code // Programming Basics //<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">Code Monster from Crunchzilla //(www.crunchzilla.com/code-monster) //<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">Pluralsights' Free Courses for Kids //(@https://www.pluralsight.com/kids) //Lightbot// //Scratch// //<span style="font-family: "Times New Roman","serif"; font-size: 16px;">Hopscotch // //<span style="font-family: "Times New Roman","serif"; font-size: 16px;">Daisy the Dinosaur // //<span style="font-family: "Times New Roman","serif"; font-size: 16px;">Cargo-Bot //

//<span style="font-family: &#39;Times New Roman&#39;,&#39;serif&#39;; font-size: 16px;">Simple //
 * <span style="font-family: "Times New Roman","serif"; font-size: 16px;">No longer available **

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 * Research **

//__Game design__.// Game design has been successfully taught in several research conditions. However, typically the research projects were taught by outsiders, such as education technology students, and/or in small group settings. Still, these research projects demonstrate that game design is appealing to students and is viable for collaborative work (Shumway, 2008). In a fifth grade classroom, ten students designed games based on key information they had learned about nutrition. Their goal was to create games that would engage and teach first grade students about healthful eating (Baytak & Land, 2010).

In another study, researchers leveraged students’ interest in designing games about science to induce improvement in reading literacy. Nineteen fourth and fifth graders working with six university graduate students used Squeak SimBuilder to create science games. They also read science articles and wrote response papers. Reading levels increased at both grade levels, and the increase at fifth grade was dramatic (Williams, Rouse, Seals, & Gilbert, 2009). Other studies have looked at fifth graders using Scratch for environmental games that would teach second graders (Baytak & Land, 2011), fifth and seventh graders using StarLogo for designing systems (Klopfer, Yoon, & Um, 2005), and the concept of creating games in Microsoft PowerPoint (Barbour, Rieber, Thomas, & Rauscher, 2009).

**References** Barbour, M., Rieber, L. P., Thomas, G., & Rauscher, D. (2009). Homemade PowerPoint games: A constructionist alternative to webquests. //Tech Trends, 53//(5), 54-59.

Baytak, A. & Land, S. M. (2010). A case study of educational game design //by// kids and //for// kids. //Procedia Social and Behavioral Sciences, 2//, 5242-5246.

Baytak, A. & Land, S. M. (2011). An investigation of the artifacts and process of constructing computer games about environmental science in a fifth grade classroom. //Education Technology Research Development, 59//, 765-782.

Klopfer, E., Yoon, S., & Um, T. (2005). Teaching complex dynamic systems to young students with StarLogo. //Journal of Computers in Mathematics and Science Teaching, 24//(2), 157-178.

Shumway, S. (2008). Design activity: Students designing their own video games, //Technology & Children//, 12(3): 12-13.

Williams, A., Rouse, K., Seals, C. D., & Gilbert, J. E. (2009). Enhancing reading literacy in elementary children using programming for scientific simulations. //International Journal on E-Learning, 8//(1), 57-69.